Book Image

Augmented Reality with Kinect

By : Rui Wang
Book Image

Augmented Reality with Kinect

By: Rui Wang

Overview of this book

Microsoft Kinect changes the notion of user interface design. It differs from most other user input controllers as it enables users to interact with the program without touching the mouse or a trackpad. It utilizes motion sensing technology and all it needs is a real-time cameras, tracked skeletons, and gestures. Augmented Reality with Kinect will help you get into the world of Microsoft Kinect programming with the C/C++ language. The book will cover the installation, image streaming, skeleton and face tracking, multi-touch cursors and gesture emulation. Finally, you will end up with a complete Kinect-based game. Augmented Reality with Kinect will help you get into the world of Kinect programming, with a few interesting recipes and a relatively complete example. The book will introduce the following topics: the installation and initialization of Kinect applications; capturing color and depth images; obtaining skeleton and face tracking data; emulating multi-touch cursors and gestures; and developing a complete game using Kinect features. The book is divided in such a way so as to ensure that each topic is given the right amount of focus. Beginners will start from the first chapter and build up to developing their own applications.
Table of Contents (14 chapters)
Augmented Reality with Kinect
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Starting the device


Now it's time to initialize the Kinect device in our own application. There will be a lot of Kinect API functions for us to use without any preparatory lessons. But don't worry; you will find that most of them are self-explanatory and easy to understand. Also, we will introduce each function and their parameters in the Understanding the code section.

We will continue working on the framework we have just created, so existing code lines will not be listed here again.

Initializing and using Kinect in C++

Now we can try to find and start the Kinect device in our own C++ framework.

  1. Add the following include files:

    #include <MSHTML.h>
    #include <NuiApi.h>
    #include <sstream>
  2. Add the necessary global variables for use in all functions:

    INuiSensor* context = NULL;
    HANDLE colorStreamHandle = NULL;
    HANDLE depthStreamHandle = NULL;
    std::string hudText;
  3. Add an initializeKinect() function, which will be called before the GLUT main loop. It returns false if the process fails...