Book Image

Learning Jupyter

By : Dan Toomey
Book Image

Learning Jupyter

By: Dan Toomey

Overview of this book

Jupyter Notebook is a web-based environment that enables interactive computing in notebook documents. It allows you to create and share documents that contain live code, equations, visualizations, and explanatory text. The Jupyter Notebook system is extensively used in domains such as data cleaning and transformation, numerical simulation, statistical modeling, machine learning, and much more. This book starts with a detailed overview of the Jupyter Notebook system and its installation in different environments. Next we’ll help you will learn to integrate Jupyter system with different programming languages such as R, Python, JavaScript, and Julia and explore the various versions and packages that are compatible with the Notebook system. Moving ahead, you master interactive widgets, namespaces, and working with Jupyter in a multiuser mode. Towards the end, you will use Jupyter with a big data set and will apply all the functionalities learned throughout the book.
Table of Contents (16 chapters)
Learning Jupyter
Credits
About the Author
About the Reviewer
www.PacktPub.com
Preface

Node.js canvas package


The canvas package is used for generating graphics in Node.js. We can use the example from the Canvas home page (https://www.npmjs.com/package/canvas).

First we need to install canvas and its dependencies. There are directions on the home page for the different operating systems, but it is very familiar to the tools we have seen before (we have seen them for macOS):

npm install canvas
brew install pkg-config cairo libpng jpeg giflib

With the canvas package installed on your machine, we can use a small Node.js script to create a graphic:

// create a canvas 200 by 200 pixels
var Canvas = require('canvas')
  , Image = Canvas.Image
  , canvas = new Canvas(200, 200)
  , ctx = canvas.getContext('2d')
  , string = "Jupyter!";
// place our string on the canvas
ctx.font = '30px Impact';
ctx.rotate(.1);
ctx.fillText(string, 50, 100);
var te = ctx.measureText(string);
ctx.strokeStyle = 'rgba(0,0,0,0.5)';
ctx.beginPath();
ctx.lineTo(50, 102);
ctx.lineTo(50 + te.width, 102);
ctx...