Book Image

Artificial Intelligence with Python

Book Image

Artificial Intelligence with Python

Overview of this book

Artificial Intelligence is becoming increasingly relevant in the modern world. By harnessing the power of algorithms, you can create apps which intelligently interact with the world around you, building intelligent recommender systems, automatic speech recognition systems and more. Starting with AI basics you'll move on to learn how to develop building blocks using data mining techniques. Discover how to make informed decisions about which algorithms to use, and how to apply them to real-world scenarios. This practical book covers a range of topics including predictive analytics and deep learning.
Table of Contents (23 chapters)
Artificial Intelligence with Python
Credits
About the Author
About the Reviewer
www.PacktPub.com
Customer Feedback
Preface

Building a bot to play Last Coin Standing


This is a game where we have a pile of coins and each player takes turns to take a number of coins from the pile. There is a lower and an upper bound on the number of coins that can be taken from the pile. The goal of the game is to avoid taking the last coin in the pile. This recipe is a variant of the Game of Bones recipe given in the easyAI library. Let's see how to build a game where the computer can play against the user.

Create a new Python file and import the following packages:

from easyAI import TwoPlayersGame, id_solve, Human_Player, AI_Player 
from easyAI.AI import TT 

Create a class to handle all the operations of the game. We will be inheriting from the base class TwoPlayersGame available in the easyAI library. There are a couple of parameters that have been to defined in order for it to function properly. The first one is the players variable. We will talk about the player object later. Create the class using the following code...