Book Image

Hands-On Data Science and Python Machine Learning

By : Frank Kane
Book Image

Hands-On Data Science and Python Machine Learning

By: Frank Kane

Overview of this book

Join Frank Kane, who worked on Amazon and IMDb’s machine learning algorithms, as he guides you on your first steps into the world of data science. Hands-On Data Science and Python Machine Learning gives you the tools that you need to understand and explore the core topics in the field, and the confidence and practice to build and analyze your own machine learning models. With the help of interesting and easy-to-follow practical examples, Frank Kane explains potentially complex topics such as Bayesian methods and K-means clustering in a way that anybody can understand them. Based on Frank’s successful data science course, Hands-On Data Science and Python Machine Learning empowers you to conduct data analysis and perform efficient machine learning using Python. Let Frank help you unearth the value in your data using the various data mining and data analysis techniques available in Python, and to develop efficient predictive models to predict future results. You will also learn how to perform large-scale machine learning on Big Data using Apache Spark. The book covers preparing your data for analysis, training machine learning models, and visualizing the final data analysis.
Table of Contents (11 chapters)

Reinforcement learning

Our next topic's a fun one: reinforcement learning. We can actually use this idea with an example of Pac-Man. We can actually create a little intelligent Pac-Man agent that can play the game Pac-Man really well on its own. You'll be surprised how simple the technique is for building up the smarts behind this intelligent Pac-Man. Let's take a look!

So, the idea behind reinforcement learning is that you have some sort of agent, in this case Pac-Man, that explores some sort of space, and in our example that space will be the maze that Pac-Man is in. As it goes, it learns the value of different state changes within different conditions.

For example, in the preceding image, the state of Pac-Man might be defined by the fact that it has a ghost to the South, and a wall to the West, and empty spaces to the North and East, and that might define the...