Book Image

TensorFlow Deep Learning Projects

By : Alexey Grigorev, Rajalingappaa Shanmugamani
Book Image

TensorFlow Deep Learning Projects

By: Alexey Grigorev, Rajalingappaa Shanmugamani

Overview of this book

TensorFlow is one of the most popular frameworks used for machine learning and, more recently, deep learning. It provides a fast and efficient framework for training different kinds of deep learning models, with very high accuracy. This book is your guide to master deep learning with TensorFlow with the help of 10 real-world projects. TensorFlow Deep Learning Projects starts with setting up the right TensorFlow environment for deep learning. You'll learn how to train different types of deep learning models using TensorFlow, including Convolutional Neural Networks, Recurrent Neural Networks, LSTMs, and Generative Adversarial Networks. While doing this, you will build end-to-end deep learning solutions to tackle different real-world problems in image processing, recommendation systems, stock prediction, and building chatbots, to name a few. You will also develop systems that perform machine translation and use reinforcement learning techniques to play games. By the end of this book, you will have mastered all the concepts of deep learning and their implementation with TensorFlow, and will be able to build and train your own deep learning models with TensorFlow confidently.
Table of Contents (12 chapters)

The game legacy

Lunar Lander is an arcade game developed by Atari that first appeared in video game arcades around 1979. Developed in black and white vector graphics and distributed in specially devised cabinets, the game showed, as a lateral view, a lunar landing pod approaching the moon, where there were special areas for landing. The landing areas varied in width and accessibility because of the terrain around them, which gave the user different scores when the lander landed. The player was provided with information about altitude, speed, amount of fuel available, score, and time taken so far. Given the force of gravity attracting the landing pod to the ground, the player could rotate or thrust (there were also inertial forces to be considered) the landing pod at the expense of some fuel. The fuel was the key to the game.

The game ended when the landing pod touched the moon...