Book Image

TensorFlow Deep Learning Projects

By : Alexey Grigorev, Rajalingappaa Shanmugamani
Book Image

TensorFlow Deep Learning Projects

By: Alexey Grigorev, Rajalingappaa Shanmugamani

Overview of this book

TensorFlow is one of the most popular frameworks used for machine learning and, more recently, deep learning. It provides a fast and efficient framework for training different kinds of deep learning models, with very high accuracy. This book is your guide to master deep learning with TensorFlow with the help of 10 real-world projects. TensorFlow Deep Learning Projects starts with setting up the right TensorFlow environment for deep learning. You'll learn how to train different types of deep learning models using TensorFlow, including Convolutional Neural Networks, Recurrent Neural Networks, LSTMs, and Generative Adversarial Networks. While doing this, you will build end-to-end deep learning solutions to tackle different real-world problems in image processing, recommendation systems, stock prediction, and building chatbots, to name a few. You will also develop systems that perform machine translation and use reinforcement learning techniques to play games. By the end of this book, you will have mastered all the concepts of deep learning and their implementation with TensorFlow, and will be able to build and train your own deep learning models with TensorFlow confidently.
Table of Contents (12 chapters)

Exploring reinforcement learning through deep learning

In this project, we are not interested in developing a heuristic (a still valid approach to solving many problems in artificial intelligence) or constructing a working PID. We intend instead to use deep learning to provide an agent with the necessary intelligence to operate a Lunar Lander video game session successfully.

Reinforcement learning theory offers a few frameworks to solve such problems:

  • Value-based learning: This works by figuring out the reward or outcome from being in a certain state. By comparing the reward of different possible states, the action leading to the best state is chosen. Q-learning is an example of this approach.
  • Policy-based learning: Different control policies are evaluated based on the reward from the environment. It is decided upon the policy achieving the best results.
  • Model-based learning...