Book Image

Hands-On Artificial Intelligence for Beginners

By : Patrick D. Smith, David Dindi
Book Image

Hands-On Artificial Intelligence for Beginners

By: Patrick D. Smith, David Dindi

Overview of this book

Virtual Assistants, such as Alexa and Siri, process our requests, Google's cars have started to read addresses, and Amazon's prices and Netflix's recommended videos are decided by AI. Artificial Intelligence is one of the most exciting technologies and is becoming increasingly significant in the modern world. Hands-On Artificial Intelligence for Beginners will teach you what Artificial Intelligence is and how to design and build intelligent applications. This book will teach you to harness packages such as TensorFlow in order to create powerful AI systems. You will begin with reviewing the recent changes in AI and learning how artificial neural networks (ANNs) have enabled more intelligent AI. You'll explore feedforward, recurrent, convolutional, and generative neural networks (FFNNs, RNNs, CNNs, and GNNs), as well as reinforcement learning methods. In the concluding chapters, you'll learn how to implement these methods for a variety of tasks, such as generating text for chatbots, and playing board and video games. By the end of this book, you will be able to understand exactly what you need to consider when optimizing ANNs and how to deploy and maintain AI applications.
Table of Contents (15 chapters)

Deep Learning for Game Playing

Over the past several years, one of the most notable applications of Artificial Intelligence (AI) has been in the game-playing space. Especially with the recent success of AlphaGo and AlphaGo Zero, game-playing AIs have been a topic of great public interest. In this chapter, we'll implement two basic versions of game-playing AIs; one for a video game and one for a board game. We'll primarily be utilizing reinforcement learning methods as our workhorse. We'll also touch upon the methods behind some of the most advanced game-playing AIs in existence at the moment.

In this chapter, the following topics will be covered:

  • Game Trees and Fundamental Game Theory
  • Constructing an AI agent to play tic-tac-toe
  • Constructing an AI agent to play a simple Atari game