Book Image

Python Reinforcement Learning Projects

By : Sean Saito, Yang Wenzhuo, Rajalingappaa Shanmugamani
Book Image

Python Reinforcement Learning Projects

By: Sean Saito, Yang Wenzhuo, Rajalingappaa Shanmugamani

Overview of this book

Reinforcement learning is one of the most exciting and rapidly growing fields in machine learning. This is due to the many novel algorithms developed and incredible results published in recent years. In this book, you will learn about the core concepts of RL including Q-learning, policy gradients, Monte Carlo processes, and several deep reinforcement learning algorithms. As you make your way through the book, you'll work on projects with datasets of various modalities including image, text, and video. You will gain experience in several domains, including gaming, image processing, and physical simulations. You'll explore technologies such as TensorFlow and OpenAI Gym to implement deep learning reinforcement learning algorithms that also predict stock prices, generate natural language, and even build other neural networks. By the end of this book, you will have hands-on experience with eight reinforcement learning projects, each addressing different topics and/or algorithms. We hope these practical exercises will provide you with better intuition and insight about the field of reinforcement learning and how to apply its algorithms to various problems in real life.
Table of Contents (17 chapters)
Title Page
Copyright and Credits
Packt Upsell
Contributors
Preface
Index

Chapter 6. Learning to Play Go

Whenconsidering the capabilities of AI, we often compare its performance for a particular task with what humans can achieve. AI agents are now able to surpass human-level competency in more complex tasks. In this chapter, we will build an agent that learns how to play what is considered the most complex board game of all time: Go. We will become familiar with the latest deep reinforcement learning algorithms that achieve superhuman performances, namely AlphaGo, and AlphaGo Zero, both of which were developed by Google's DeepMind. We will also learn about Monte Carlo tree search, a popular tree-searching algorithm that is an integral component of turn-based game agents.

This chapter will cover the following topics:

  • Introduction to Go and relevant research in AI
  • Overview of AlphaGo and AlphaGo Zero
  • The Monte Carlo tree search algorithm
  • Implementation of AlphaGo Zero