Book Image

Python Reinforcement Learning Projects

By : Sean Saito, Yang Wenzhuo, Rajalingappaa Shanmugamani
Book Image

Python Reinforcement Learning Projects

By: Sean Saito, Yang Wenzhuo, Rajalingappaa Shanmugamani

Overview of this book

Reinforcement learning is one of the most exciting and rapidly growing fields in machine learning. This is due to the many novel algorithms developed and incredible results published in recent years. In this book, you will learn about the core concepts of RL including Q-learning, policy gradients, Monte Carlo processes, and several deep reinforcement learning algorithms. As you make your way through the book, you'll work on projects with datasets of various modalities including image, text, and video. You will gain experience in several domains, including gaming, image processing, and physical simulations. You'll explore technologies such as TensorFlow and OpenAI Gym to implement deep learning reinforcement learning algorithms that also predict stock prices, generate natural language, and even build other neural networks. By the end of this book, you will have hands-on experience with eight reinforcement learning projects, each addressing different topics and/or algorithms. We hope these practical exercises will provide you with better intuition and insight about the field of reinforcement learning and how to apply its algorithms to various problems in real life.
Table of Contents (17 chapters)
Title Page
Copyright and Credits
Packt Upsell
Contributors
Preface
Index

Summary


Chatbots are taking the world by storm, and are predicted to become more prevalent in the coming years. The coherence of the results obtained from dialogues with these chatbots has to constantly improve if they are to gain widespread acceptance. One way to achieve this would be via the use of reinforcement learning.

In this chapter, we implemented reinforcement learning in the creation of a chatbot. The learning was based on a policy gradient method that focused on the future direction of a dialogue agent, in order to generate coherent and interesting interactions. The datasets that we used were from movie conversations. We proceeded to clean and preprocess the datasets, obtaining the vocabulary from them. We then formulated our policy gradient method. Our reward functions were represented by a sequence to sequence model. We then trained and tested our data and obtained very reasonable results, proving the viability of using reinforcement learning for dialogue agents.