Book Image

TensorFlow Machine Learning Projects

By : Ankit Jain, Amita Kapoor
Book Image

TensorFlow Machine Learning Projects

By: Ankit Jain, Amita Kapoor

Overview of this book

TensorFlow has transformed the way machine learning is perceived. TensorFlow Machine Learning Projects teaches you how to exploit the benefits—simplicity, efficiency, and flexibility—of using TensorFlow in various real-world projects. With the help of this book, you’ll not only learn how to build advanced projects using different datasets but also be able to tackle common challenges using a range of libraries from the TensorFlow ecosystem. To start with, you’ll get to grips with using TensorFlow for machine learning projects; you’ll explore a wide range of projects using TensorForest and TensorBoard for detecting exoplanets, TensorFlow.js for sentiment analysis, and TensorFlow Lite for digit classification. As you make your way through the book, you’ll build projects in various real-world domains, incorporating natural language processing (NLP), the Gaussian process, autoencoders, recommender systems, and Bayesian neural networks, along with trending areas such as Generative Adversarial Networks (GANs), capsule networks, and reinforcement learning. You’ll learn how to use the TensorFlow on Spark API and GPU-accelerated computing with TensorFlow to detect objects, followed by how to train and develop a recurrent neural network (RNN) model to generate book scripts. By the end of this book, you’ll have gained the required expertise to build full-fledged machine learning projects at work.
Table of Contents (23 chapters)
Title Page
Copyright and Credits
Dedication
About Packt
Contributors
Preface
Index

Chapter 14. Playing Pacman Using Deep Reinforcement Learning

Reinforcement learning refers to a paradigm where an agent learns from environment feedback by virtue of receiving observations and rewards in return for actions it takes. The following diagram captures the feedback-based learning loop of reinforcement learning:

Although mostly applied to learn how to play games, reinforcement learning has also been successfully applied in digital advertising, stock trading, self-driving cars, and industrial robots.

In this chapter, we will use reinforcement learning to create a PacMan game and learn about reinforcement learning in the process. We will cover the following topics: 

  • Reinforcement learning
  • Reinforcement learning  versus supervised and unsupervised learning
  • Components of reinforcement learning
  • OpenAI Gym
  • A PacMan game in OpenAI Gym
  • DQN for deep reinforcement learning:
    • Q Learning
    • Deep Q Network
  • Applying DQN to a PacMan game

Let's get started!