Book Image

Keras Reinforcement Learning Projects

By : Giuseppe Ciaburro
Book Image

Keras Reinforcement Learning Projects

By: Giuseppe Ciaburro

Overview of this book

Reinforcement learning has evolved a lot in the last couple of years and proven to be a successful technique in building smart and intelligent AI networks. Keras Reinforcement Learning Projects installs human-level performance into your applications using algorithms and techniques of reinforcement learning, coupled with Keras, a faster experimental library. The book begins with getting you up and running with the concepts of reinforcement learning using Keras. You’ll learn how to simulate a random walk using Markov chains and select the best portfolio using dynamic programming (DP) and Python. You’ll also explore projects such as forecasting stock prices using Monte Carlo methods, delivering vehicle routing application using Temporal Distance (TD) learning algorithms, and balancing a Rotating Mechanical System using Markov decision processes. Once you’ve understood the basics, you’ll move on to Modeling of a Segway, running a robot control system using deep reinforcement learning, and building a handwritten digit recognition model in Python using an image dataset. Finally, you’ll excel in playing the board game Go with the help of Q-Learning and reinforcement learning algorithms. By the end of this book, you’ll not only have developed hands-on training on concepts, algorithms, and techniques of reinforcement learning but also be all set to explore the world of AI.
Table of Contents (13 chapters)

Markov chains

A Markov chain is a mathematical model of a random phenomenon that evolves over time in such a way that the past influences the future only through the present. The time can be discrete (a whole variable), continuous (a real variable), or, more generally, a totally ordered whole. In this discussion, only discrete chains are considered. Markov chains were introduced in 1906 by Andrei Andreyevich Markov (1856–1922), from whom the name derives.

The example of a one-dimensional random walk seen in the previous section is a Markov chain; the next value in the chain is a unit that is more or less than the current value with the same probability of occurrence, regardless of the way in which the current value was reached.

Stochastic process

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