Book Image

TensorFlow Reinforcement Learning Quick Start Guide

By : Kaushik Balakrishnan
Book Image

TensorFlow Reinforcement Learning Quick Start Guide

By: Kaushik Balakrishnan

Overview of this book

Advances in reinforcement learning algorithms have made it possible to use them for optimal control in several different industrial applications. With this book, you will apply Reinforcement Learning to a range of problems, from computer games to autonomous driving. The book starts by introducing you to essential Reinforcement Learning concepts such as agents, environments, rewards, and advantage functions. You will also master the distinctions between on-policy and off-policy algorithms, as well as model-free and model-based algorithms. You will also learn about several Reinforcement Learning algorithms, such as SARSA, Deep Q-Networks (DQN), Deep Deterministic Policy Gradients (DDPG), Asynchronous Advantage Actor-Critic (A3C), Trust Region Policy Optimization (TRPO), and Proximal Policy Optimization (PPO). The book will also show you how to code these algorithms in TensorFlow and Python and apply them to solve computer games from OpenAI Gym. Finally, you will also learn how to train a car to drive autonomously in the Torcs racing car simulator. By the end of the book, you will be able to design, build, train, and evaluate feed-forward neural networks and convolutional neural networks. You will also have mastered coding state-of-the-art algorithms and also training agents for various control problems.
Table of Contents (11 chapters)

Summary

In this chapter, we looked at the concept of TD. We also learned about our first two RL algorithms: Q-learning and SARSA. We saw how you can code these two algorithms in Python and use them to solve the cliff walking and grid world problems. These two algorithms give us a good understanding of the basics of RL and how to transition from theory to code. These two algorithms were very popular in the 1990s and early 2000s, before deep RL gained prominence. Despite that, Q-learning and SARSA still find use in the RL community today.

In the next chapter, we will look at the use of deep neural networks in RL that gives rise to deep RL. We will see a variant of Q-learning called Deep Q-Networks (DQNs) that will use a neural network instead of a tabular state-action value function, which we saw in this chapter. Note that only problems with small number of states and actions are...