Book Image

TensorFlow Reinforcement Learning Quick Start Guide

By : Kaushik Balakrishnan
Book Image

TensorFlow Reinforcement Learning Quick Start Guide

By: Kaushik Balakrishnan

Overview of this book

Advances in reinforcement learning algorithms have made it possible to use them for optimal control in several different industrial applications. With this book, you will apply Reinforcement Learning to a range of problems, from computer games to autonomous driving. The book starts by introducing you to essential Reinforcement Learning concepts such as agents, environments, rewards, and advantage functions. You will also master the distinctions between on-policy and off-policy algorithms, as well as model-free and model-based algorithms. You will also learn about several Reinforcement Learning algorithms, such as SARSA, Deep Q-Networks (DQN), Deep Deterministic Policy Gradients (DDPG), Asynchronous Advantage Actor-Critic (A3C), Trust Region Policy Optimization (TRPO), and Proximal Policy Optimization (PPO). The book will also show you how to code these algorithms in TensorFlow and Python and apply them to solve computer games from OpenAI Gym. Finally, you will also learn how to train a car to drive autonomously in the Torcs racing car simulator. By the end of the book, you will be able to design, build, train, and evaluate feed-forward neural networks and convolutional neural networks. You will also have mastered coding state-of-the-art algorithms and also training agents for various control problems.
Table of Contents (11 chapters)

Summary

In this chapter, we looked at our very first deep RL algorithm, DQN, which is probably the most popular RL algorithm in use today. We learned the theory behind a DQN, and also looked at the concept and use of target networks to stabilize training. We were also introduced to the Atari environment, which is the most popular environment suite for RL. In fact, many of the RL papers published today apply their algorithms to games from the Atari suite and report their episodic rewards, comparing them with corresponding values reported by other researchers who use other algorithms. So, the Atari environment is a natural suite of games to train RL agents and compare them to ascertain the robustness of algorithms. We also looked at the use of a replay buffer, and learned why it is used in off-policy algorithms.

This chapter has laid the foundation for us to delve deeper into deep...