Book Image

Python Reinforcement Learning

By : Sudharsan Ravichandiran, Sean Saito, Rajalingappaa Shanmugamani, Yang Wenzhuo
Book Image

Python Reinforcement Learning

By: Sudharsan Ravichandiran, Sean Saito, Rajalingappaa Shanmugamani, Yang Wenzhuo

Overview of this book

Reinforcement Learning (RL) is the trending and most promising branch of artificial intelligence. This Learning Path will help you master not only the basic reinforcement learning algorithms but also the advanced deep reinforcement learning algorithms. The Learning Path starts with an introduction to RL followed by OpenAI Gym, and TensorFlow. You will then explore various RL algorithms, such as Markov Decision Process, Monte Carlo methods, and dynamic programming, including value and policy iteration. You'll also work on various datasets including image, text, and video. This example-rich guide will introduce you to deep RL algorithms, such as Dueling DQN, DRQN, A3C, PPO, and TRPO. You will gain experience in several domains, including gaming, image processing, and physical simulations. You'll explore TensorFlow and OpenAI Gym to implement algorithms that also predict stock prices, generate natural language, and even build other neural networks. You will also learn about imagination-augmented agents, learning from human preference, DQfD, HER, and many of the recent advancements in RL. By the end of the Learning Path, you will have all the knowledge and experience needed to implement RL and deep RL in your projects, and you enter the world of artificial intelligence to solve various real-life problems. This Learning Path includes content from the following Packt products: • Hands-On Reinforcement Learning with Python by Sudharsan Ravichandiran • Python Reinforcement Learning Projects by Sean Saito, Yang Wenzhuo, and Rajalingappaa Shanmugamani
Table of Contents (27 chapters)
Title Page
About Packt
Contributors
Preface
Index

Chapter 15. Learning to Play Go

When considering the capabilities of AI, we often compare its performance for a particular task with what humans can achieve. AI agents are now able to surpass human-level competency in more complex tasks. In this chapter, we will build an agent that learns how to play what is considered the most complex board game of all time: Go. We will become familiar with the latest deep reinforcement learning algorithms that achieve superhuman performances, namely AlphaGo, and AlphaGo Zero, both of which were developed by Google's DeepMind. We will also learn about Monte Carlo tree search, a popular tree-searching algorithm that is an integral component of turn-based game agents.

This chapter will cover the following topics:

  • Introduction to Go and relevant research in AI
  • Overview of AlphaGo and AlphaGo Zero
  • The Monte Carlo tree search algorithm
  • Implementation of AlphaGo Zero