Book Image

Learning ArcGIS Runtime SDK for .NET

By : Ron Vincent
Book Image

Learning ArcGIS Runtime SDK for .NET

By: Ron Vincent

Overview of this book

ArcGIS is a geographic information system (GIS) that enables you to work with maps and geographic information. It can be used to create and utilize maps, compile geographic data, analyze mapped information, share and discover geographic information and manage geographic information in a database. This book starts by showing you where ArcGIS Runtime fits within Esri’s overall platform strategy. You'll create an initial map using the SDK, then use it to get an understanding of the MVVM model. You'll find out about the different kinds of layers and start adding layers, and you'll learn to transform maps into a 3D scene. The next chapters will help you comprehend and extract information contained in the maps using co-ordinates and layer objects. Towards the end, you will learn to set the symbology, decide whether to use 2D or 3D, see how to implement 2D or 3D, and learn to search and find objects. You'll also get to grips with many other standard features of the Application Programming Interface (API), including create applications and finally testing, licensing, and deploying them. Once completed, you will be able to meet most of the common requirements of any mapping application for desktop or mobile platforms.
Table of Contents (19 chapters)
Learning ArcGIS Runtime SDK for .NET
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
3
Maps and Layers
12
Configuring, Licensing, and Deploying
Index

Summary


In this chapter, you have been provided with a more thorough description of some of the concepts you were introduced to in earlier chapters. Namely, you have been provided with a description of the MapView, Map, and Layers classes along with some of the concepts required to understand projections and coordinate systems, scale, map interactions, and so on. You have also been introduced to the many kinds of layers that ArcGIS Runtime supports, which included an object model diagram that shows the breadth of supported layer types. Also, you were shown how to access online content while at the same time using Behaviors, which greatly expands the ability of your apps by providing a reference to the MapView class, so you can focus on requirements, instead of architecture. Lastly, you were introduced to adding offline content to a map.

Now that you've learned about the map and layer in 2D, we'll next turn our attention to 3D, where we will find that many of the concepts we've learned here...