Book Image

Learning ArcGIS Runtime SDK for .NET

By : Ron Vincent
Book Image

Learning ArcGIS Runtime SDK for .NET

By: Ron Vincent

Overview of this book

ArcGIS is a geographic information system (GIS) that enables you to work with maps and geographic information. It can be used to create and utilize maps, compile geographic data, analyze mapped information, share and discover geographic information and manage geographic information in a database. This book starts by showing you where ArcGIS Runtime fits within Esri’s overall platform strategy. You'll create an initial map using the SDK, then use it to get an understanding of the MVVM model. You'll find out about the different kinds of layers and start adding layers, and you'll learn to transform maps into a 3D scene. The next chapters will help you comprehend and extract information contained in the maps using co-ordinates and layer objects. Towards the end, you will learn to set the symbology, decide whether to use 2D or 3D, see how to implement 2D or 3D, and learn to search and find objects. You'll also get to grips with many other standard features of the Application Programming Interface (API), including create applications and finally testing, licensing, and deploying them. Once completed, you will be able to meet most of the common requirements of any mapping application for desktop or mobile platforms.
Table of Contents (19 chapters)
Learning ArcGIS Runtime SDK for .NET
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
3
Maps and Layers
12
Configuring, Licensing, and Deploying
Index

Assigning geometry


Before we discuss geometry, we need to talk about what you assign geometry to. Basically, you are going to assign geometry to a graphic or a geodatabase feature.

As you can see in the diagram, the GeodatabaseFeature and Graphic classes inherit from the abstract class called Feature. A Feature class has geometry and attributes (fields) and comes from either a feature service (online), Runtime geodatabase (offline), or some other source, such as a shapefile. A graphic can be added to GraphicsLayer or GraphicsOverlay. The big difference between a Graphic and a Feature class is that a Feature class is persisted to FeatureLayer, either in a web service or to disk. A Graphic class is stored in GraphicsLayer or GraphicsOverlay, but is not persisted. Both the GeodatabaseFeature and Graphic classes can have their geometry set like this:

// Create a new Graphic.
Graphic graphic = new Graphic();

// Create a new MapPoint and set it to the Graphics geometry.
MapPoint mapPoint = new...