Book Image

Python Deep Learning

By : Valentino Zocca, Gianmario Spacagna, Daniel Slater, Peter Roelants
Book Image

Python Deep Learning

By: Valentino Zocca, Gianmario Spacagna, Daniel Slater, Peter Roelants

Overview of this book

With an increasing interest in AI around the world, deep learning has attracted a great deal of public attention. Every day, deep learning algorithms are used broadly across different industries. The book will give you all the practical information available on the subject, including the best practices, using real-world use cases. You will learn to recognize and extract information to increase predictive accuracy and optimize results. Starting with a quick recap of important machine learning concepts, the book will delve straight into deep learning principles using Sci-kit learn. Moving ahead, you will learn to use the latest open source libraries such as Theano, Keras, Google's TensorFlow, and H20. Use this guide to uncover the difficulties of pattern recognition, scaling data with greater accuracy and discussing deep learning algorithms and techniques. Whether you want to dive deeper into Deep Learning, or want to investigate how to get more out of this powerful technology, you’ll find everything inside.
Table of Contents (18 chapters)
Python Deep Learning
Credits
About the Authors
About the Reviewer
www.PacktPub.com
Customer Feedback
Preface
Index

Summary


We have covered a lot in this chapter and looked at a lot of Python code. We talked a bit about the theory of discrete state and zero sum games. We showed how min-max can be used to evaluate the best moves in positions. We also showed that evaluation functions can be used to allow min-max to operate on games where the state space of possible moves and positions are too vast.

For games where no good evaluation function exists, we showed how Monte-Carlo Tree Search can be used to evaluate the positions and then how Monte-Carlo Tree Search with Upper Confidence bounds for Trees can allow the performance of MCTS to coverage toward what you would get from Min-max. This took us to the UCB1 algorithm. Apart from allowing us to compute MCTS-UCT, it is also a great general purpose method for choosing between collections of unknown outcomes.

We then looked at how reinforcement learning can be integrated into these approaches. We also saw how the policy gradient can be used to train deep networks...