Book Image

Deep Reinforcement Learning Hands-On

By : Maxim Lapan
Book Image

Deep Reinforcement Learning Hands-On

By: Maxim Lapan

Overview of this book

Deep Reinforcement Learning Hands-On is a comprehensive guide to the very latest DL tools and their limitations. You will evaluate methods including Cross-entropy and policy gradients, before applying them to real-world environments. Take on both the Atari set of virtual games and family favorites such as Connect4. The book provides an introduction to the basics of RL, giving you the know-how to code intelligent learning agents to take on a formidable array of practical tasks. Discover how to implement Q-learning on 'grid world' environments, teach your agent to buy and trade stocks, and find out how natural language models are driving the boom in chatbots.
Table of Contents (23 chapters)
Deep Reinforcement Learning Hands-On
Contributors
Preface
Other Books You May Enjoy
Index

Web navigation


When the web was invented, it started as several text-only web pages interconnected by hyperlinks. If you're curious, here is the first web page home: http://info.cern.ch/, with text and links. The only thing you can do is to read and click on links to go between pages. Several years later, in 1995, IETF published HTML 2.0 specification and it had lots of extensions to the original version invented by Tim Berners-Lee. Among these extensions it included forms and form elements that allowed web page authors to add activity to their websites. Users could enter and change text, toggle checkboxes, select drop-down lists, and push buttons. The set of controls was similar to the minimalistic set of GUI application's controls. There was one single difference: all this happened inside the browser's window and both the data and UI controls that users interacted with were defined by the server's page, but not by the local application installed.

Fast-forward 22 years and now we have JavaScript...