Book Image

Deep Reinforcement Learning Hands-On

By : Maxim Lapan
Book Image

Deep Reinforcement Learning Hands-On

By: Maxim Lapan

Overview of this book

Deep Reinforcement Learning Hands-On is a comprehensive guide to the very latest DL tools and their limitations. You will evaluate methods including Cross-entropy and policy gradients, before applying them to real-world environments. Take on both the Atari set of virtual games and family favorites such as Connect4. The book provides an introduction to the basics of RL, giving you the know-how to code intelligent learning agents to take on a formidable array of practical tasks. Discover how to implement Q-learning on 'grid world' environments, teach your agent to buy and trade stocks, and find out how natural language models are driving the boom in chatbots.
Table of Contents (23 chapters)
Deep Reinforcement Learning Hands-On
Contributors
Preface
Other Books You May Enjoy
Index

OpenAI Universe


OpenAI Universe is available in OpenAI's GitHub repository https://github.com/openai/universe and its core idea is to wrap general GUI applications into an RL environment using the same core classes provided by Gym. To achieve this, it uses the VNC protocol to connect with the VNC server running inside the docker container, exposing the mouse and keyboard actions to the RL agent and providing the GUI application image as an observation. The reward is provided by an external small "rewarder" daemon running inside the same container and giving the agent scalar reward value based on this rewarder judgement. It is possible to launch several containers locally, or over the network, to gather episodes data in parallel, in the same way that we started several Atari emulators to increase the convergence of the Actor-Critic (A2C) method in Chapter 11, Asynchronous Advantage Actor‑Critic. The architecture is illustrated in the following diagram:

Figure 2: OpenAI Universe architecture...