Book Image

Hands-On Intelligent Agents with OpenAI Gym

By : Palanisamy P
Book Image

Hands-On Intelligent Agents with OpenAI Gym

By: Palanisamy P

Overview of this book

Many real-world problems can be broken down into tasks that require a series of decisions to be made or actions to be taken. The ability to solve such tasks without a machine being programmed requires a machine to be artificially intelligent and capable of learning to adapt. This book is an easy-to-follow guide to implementing learning algorithms for machine software agents in order to solve discrete or continuous sequential decision making and control tasks. Hands-On Intelligent Agents with OpenAI Gym takes you through the process of building intelligent agent algorithms using deep reinforcement learning starting from the implementation of the building blocks for configuring, training, logging, visualizing, testing, and monitoring the agent. You will walk through the process of building intelligent agents from scratch to perform a variety of tasks. In the closing chapters, the book provides an overview of the latest learning environments and learning algorithms, along with pointers to more resources that will help you take your deep reinforcement learning skills to the next level.
Table of Contents (12 chapters)

Summary

In this chapter, we discussed how an agent interacts with an environment by taking an action based on the observation it receives from the environment, and the environment responds to the agent's action with an (optional) reward and the next observation.

With a concise understanding of the foundations of reinforcement learning, we went deeper to understand what deep reinforcement learning is, and uncovered the fact that we could use deep neural networks to represent value functions and policies. Although this chapter was a little heavy on notation and definitions, hopefully it laid a strong foundation for us to develop some cool agents in the upcoming chapters. In the next chapter, we will consolidate our learning in the first two chapters and put it to use by laying out the groundwork to train an agent to solve some interesting problems.

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