Book Image

Python Reinforcement Learning Projects

By : Sean Saito, Yang Wenzhuo, Rajalingappaa Shanmugamani
Book Image

Python Reinforcement Learning Projects

By: Sean Saito, Yang Wenzhuo, Rajalingappaa Shanmugamani

Overview of this book

Reinforcement learning is one of the most exciting and rapidly growing fields in machine learning. This is due to the many novel algorithms developed and incredible results published in recent years. In this book, you will learn about the core concepts of RL including Q-learning, policy gradients, Monte Carlo processes, and several deep reinforcement learning algorithms. As you make your way through the book, you'll work on projects with datasets of various modalities including image, text, and video. You will gain experience in several domains, including gaming, image processing, and physical simulations. You'll explore technologies such as TensorFlow and OpenAI Gym to implement deep learning reinforcement learning algorithms that also predict stock prices, generate natural language, and even build other neural networks. By the end of this book, you will have hands-on experience with eight reinforcement learning projects, each addressing different topics and/or algorithms. We hope these practical exercises will provide you with better intuition and insight about the field of reinforcement learning and how to apply its algorithms to various problems in real life.
Table of Contents (17 chapters)
Title Page
Copyright and Credits
Packt Upsell
Contributors
Preface
Index

Summary


In this chapter, we took our first step in the world of reinforcement learning. We covered some of the fundamental concepts and terminology of the field, including the agent, the policy, the value function, and the reward. We  also covered basic topics in deep learning and implemented a simple convolutional neural network using TensorFlow.

The field of reinforcement learning is vast and ever-expanding; it would be impossible to cover all of it in a single book. We do, however, hope to equip you with the practical skills and the necessary experience to navigate this field.

The following chapters will consist of individual projects—we will use a combination of reinforcement learning and deep learning algorithms to tackle several tasks and problems. We will build agents that will learn to play Go, explore the world of Minecraft, and play Atari video games. We hope you are ready to embark on this exciting learning journey!