Book Image

TensorFlow Machine Learning Projects

By : Ankit Jain, Amita Kapoor
Book Image

TensorFlow Machine Learning Projects

By: Ankit Jain, Amita Kapoor

Overview of this book

TensorFlow has transformed the way machine learning is perceived. TensorFlow Machine Learning Projects teaches you how to exploit the benefits—simplicity, efficiency, and flexibility—of using TensorFlow in various real-world projects. With the help of this book, you’ll not only learn how to build advanced projects using different datasets but also be able to tackle common challenges using a range of libraries from the TensorFlow ecosystem. To start with, you’ll get to grips with using TensorFlow for machine learning projects; you’ll explore a wide range of projects using TensorForest and TensorBoard for detecting exoplanets, TensorFlow.js for sentiment analysis, and TensorFlow Lite for digit classification. As you make your way through the book, you’ll build projects in various real-world domains, incorporating natural language processing (NLP), the Gaussian process, autoencoders, recommender systems, and Bayesian neural networks, along with trending areas such as Generative Adversarial Networks (GANs), capsule networks, and reinforcement learning. You’ll learn how to use the TensorFlow on Spark API and GPU-accelerated computing with TensorFlow to detect objects, followed by how to train and develop a recurrent neural network (RNN) model to generate book scripts. By the end of this book, you’ll have gained the required expertise to build full-fledged machine learning projects at work.
Table of Contents (23 chapters)
Title Page
Copyright and Credits
Dedication
About Packt
Contributors
Preface
Index

Components of Reinforcement Learning


In any RL formalization, we talk in terms of a state space and an action space. Action space is a set of finite numbers of actions that can be taken by the agent, represented by A. State space is a finite set of states that the environment can be in, represented by S.

The goal of the agent is to learn a policy, denoted by 

. A policy can be deterministic or stochastic. A policy basically represents the model, using which the agent to  select the best action to take. Thus, the policy maps the rewards and observations received from the environment to actions.

When an agent follows a policy, it results in a sequence of state, action, reward, state, and so on. This sequence is known as a trajectory or an episode.

An important component of reinforcement learning formalizations is the return. The return is the estimate of the total long-term reward. Generally, the return can be represented by the following formula:

Here 

 is a discount factor with values between...