Book Image

ActionScript Graphing Cookbook

Book Image

ActionScript Graphing Cookbook

Overview of this book

"A picture is worth a thousand words" has never been more true than when representing large sets of data. Bar charts, heat maps, cartograms, and many more have become important tools in applications and presentations to quickly give insight into complicated issues.The "ActionScript Graphing Cookbook" shows you how to add your own charts to any ActionScript program. The recipes give step-by-step instructions on how to process the input data, how to create various types of charts and how to make them interactive for even more user engagement.Starting with basic ActionScript knowledge, you will learn how to develop many different types of charts.First learn how to import your data, from Excel, web services and more. Next process the data and make it ready for graphical display. Pick one of the many graph options available as the book guides you through ActionScript's drawing functions. And when you're ready for it, branch out into 3D display.The recipes in the "ActionScript Graphing Cookbook" will gradually introduce you into the world of visualization.
Table of Contents (17 chapters)
ActionScript Graphing Cookbook
Credits
About the Authors
About the Reviewers
www.PacktPub.com
Preface
Index

Making 3D bar charts


In the recipe Building vertical bar charts in this chapter, we showed how to make a simple bar chart in ActionScript. For this recipe, we wanted to spice it up a bit and make it 3D.

Getting ready

Get the code from the Building vertical bar charts recipe.

How to do it...

The following steps will show you how to convert a 2D bar chart to 3D:

  1. Take BarData.as, HorizontalAxis.as, VerticalAxis.as, and Main.as from the Building vertical bar charts recipe from this chapter; these files are not going to change.

  2. Now in BarChart.as, increase the space between the bars. These are the lines that change:

    _barWidth = (width - 10) * 70 / 100 / data.length;
    _barSpacing = (width - 10) * 30 / 100 / (data.length + 1);
  3. The big changes will be in the Bar.as file. First we will add two helper functions to go back and forth between the color model, as shown in the following code snippet:

    private function _hexToRGB(hex:uint):Object {
    var rgbObj:Object = {
    red: ((hex & 0xFF0000) >> 16),
    green...