Book Image

ActionScript Graphing Cookbook

Book Image

ActionScript Graphing Cookbook

Overview of this book

"A picture is worth a thousand words" has never been more true than when representing large sets of data. Bar charts, heat maps, cartograms, and many more have become important tools in applications and presentations to quickly give insight into complicated issues.The "ActionScript Graphing Cookbook" shows you how to add your own charts to any ActionScript program. The recipes give step-by-step instructions on how to process the input data, how to create various types of charts and how to make them interactive for even more user engagement.Starting with basic ActionScript knowledge, you will learn how to develop many different types of charts.First learn how to import your data, from Excel, web services and more. Next process the data and make it ready for graphical display. Pick one of the many graph options available as the book guides you through ActionScript's drawing functions. And when you're ready for it, branch out into 3D display.The recipes in the "ActionScript Graphing Cookbook" will gradually introduce you into the world of visualization.
Table of Contents (17 chapters)
ActionScript Graphing Cookbook
Credits
About the Authors
About the Reviewers
www.PacktPub.com
Preface
Index

Sending data updates to the graph


Dynamic graphs can update their display whenever the underlying data changes. For instance, you may interrogate a REST service every minute for stock prices and may want the display to reflect the latest data.

There are many ways you may want to update the graph:

  • Update the entire graph with a new data set

  • Add data to the graph and possibly remove the oldest data

  • Update random values

This recipe will demonstrate the first problem, since it can be used to solve all three. However, depending on your situation, you may want to add custom manipulation routines to the graph (see the There's more… section towards the end of this recipe).

Getting ready

This recipe starts from the following document class:

package com.graphing.dataupdate
{
    import flash.display.Sprite;
    import com.graphing.PointGraph;

    public class Recipe2 extends Sprite
    {

        private var _graph:PointGraph;
        private var _data:Array  = [[0,20],[50,70],[100,0],[150,150],[200,300...