Book Image

Blender Cycles: Materials and Textures Cookbook, Third Edition

By : Enrico Valenza
Book Image

Blender Cycles: Materials and Textures Cookbook, Third Edition

By: Enrico Valenza

Overview of this book

Table of Contents (17 chapters)
Blender Cycles: Materials and Textures Cookbook Third Edition
Credits
About the Author
Acknowledgments
About the Reviewers
www.PacktPub.com
Preface
Index

Grouping nodes under frames for easier reading


The shaders we have seen so far are quite simple and easily readable in the Node Editor window, but for several materials we'll see in this Cookbook, the node connections will be a lot more complex and confusing. One more aid we can use to improve the readability of these nodes are the frames. We can use them to visually organize the shaders' network.

Getting ready

Start Blender and open the 9931OS_02_interface.blend file.

How to do it...

Let's see the use of a frame with a simple shader that we already know:

  1. Go to the Node Editor window and press Shift + A to add a Frame (press Shift + A and navigate to Layout | Frame). Move the mouse to place its arrow over the nodes, and notice that it always appears to be below them, as shown in the following screenshot:

    Adding a Frame to the network inside the Node Editor window

  2. Move the mouse cursor to a corner of the frame. It turns into a cross, which means that you can click and drag to resize the corners...