Book Image

Blender Cycles: Materials and Textures Cookbook, Third Edition

By : Enrico Valenza
Book Image

Blender Cycles: Materials and Textures Cookbook, Third Edition

By: Enrico Valenza

Overview of this book

Table of Contents (17 chapters)
Blender Cycles: Materials and Textures Cookbook Third Edition
Credits
About the Author
Acknowledgments
About the Reviewers
www.PacktPub.com
Preface
Index

Creating a fake Subsurface Scattering node group


In this recipe, we will create a fake Subsurface Scattering node group that can be mixed with other nodes to add the fake scattering effect to a material. In this screenshot, you can see the effect of the Subsurface Scattering node alone on the Suzanne mesh:

The rendered result of the fake SSS node group assigned to Suzanne

In the following screenshot, you can see the effect of the node group added to the usual basic shader material:

Mixed with a Diffuse-Glossy shader

Again, we will use the colors of the previous recipes.

Getting ready

Start Blender and open the 9931OS_07_start.blend file.

  1. Go to the Render window, and in the Sampling subpanel, click on the Method to sample lights and materials button to switch from Path Tracing to Branched Path Tracing. Enable the Square Samples item and under AA Samples, set the Render value to 8. Finally, click on the Pattern button to select the Correlated Multi-Jitter option.

  2. Save the file as 9931OS_07_SSS_ngroup...