Book Image

Blender Cycles: Materials and Textures Cookbook, Third Edition

By : Enrico Valenza
Book Image

Blender Cycles: Materials and Textures Cookbook, Third Edition

By: Enrico Valenza

Overview of this book

Table of Contents (17 chapters)
Blender Cycles: Materials and Textures Cookbook Third Edition
Credits
About the Author
Acknowledgments
About the Reviewers
www.PacktPub.com
Preface
Index

Creating a fire and smoke shader


In this recipe, we are going to see one of the most exciting effects we can obtain in Cycles—a fire and smoke simulation effect:

The fire and smoke shader as it appears in the final rendering when assigned to the Suzanne mesh

Getting ready

Start Blender and open the 9931OS_09_fire_smoke_start.blend file, where there is the Suzanne_unwrapped object leaning on a Plane and surrounded by five small Cubes, a Spot lamp, the Camera, and a medium-intensity World with a Sky Texture.

  1. Go to the Render window, and under the Sampling subpanel, set the Preview samples to 50 and the Render samples to 100. Then go to the Dimensions subpanel and set the End Frame to 80. Under the Light Paths subpanel, enable the Reflective and Refractive Caustics items.

How to do it...

Let's start by creating the smoke simulation by a shortcut:

  1. Select the Suzanne_unwrapped object, click on the Object item in the 3D viewport toolbar to go to Quick effects, and select the Quick Smoke item. Alternatively...