In this recipe, we will create a material to give the effect of an object immersed in a substance becoming more and more opaque as the depth increases, for example, murky water.
Start Blender and open the 9931OS_09_start.blend
file. Then follow these steps:
Go to the World window and click on the little dotted square on the right side of the color slot. From the menu, select Sky Texture. Then set the Strength value to
0.500
.Select the Plane, rename it as water, and move the Location value of Z to
1.17000
. Then press Shift + D to duplicate it, rename it asbed
, and move the Location value of Z to-2.00000
.