Book Image

Blender Cycles: Materials and Textures Cookbook, Third Edition

By : Enrico Valenza
Book Image

Blender Cycles: Materials and Textures Cookbook, Third Edition

By: Enrico Valenza

Overview of this book

Table of Contents (17 chapters)
Blender Cycles: Materials and Textures Cookbook Third Edition
Credits
About the Author
Acknowledgments
About the Reviewers
www.PacktPub.com
Preface
Index

Creating a fake immersion effect material


In this recipe, we will create a material to give the effect of an object immersed in a substance becoming more and more opaque as the depth increases, for example, murky water.

The murky water effect as it appears in the final rendering

Getting ready

Start Blender and open the 9931OS_09_start.blend file. Then follow these steps:

  1. Go to the World window and click on the little dotted square on the right side of the color slot. From the menu, select Sky Texture. Then set the Strength value to 0.500.

  2. Select the Plane, rename it as water, and move the Location value of Z to 1.17000. Then press Shift + D to duplicate it, rename it as bed, and move the Location value of Z to -2.00000.

How to do it...

Let's go ahead and create the different materials:

  1. Go to the Material window and select the Suzanne_unwrapped mesh. In the Node Editor window toolbar, click on the New button, and rename the material as (simply) Suzanne. In the Material window under the main Properties...