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Unity Animation Essentials

Unity Animation Essentials

By : Alan Thorn
3.8 (10)
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Unity Animation Essentials

Unity Animation Essentials

3.8 (10)
By: Alan Thorn

Overview of this book

This book is targeted at hobbyists, students, and game development professionals familiar with the Unity basics, looking to extend their skills and knowledge in the field of real-time game animation. You will need to be familiar with level design and basic scripting in C# and have a good knowledge of game development.
Table of Contents (9 chapters)
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Particle Systems

Particle systems are primarily responsible for creating special effects and animation where many parts or things must move together as something cohesive, such as rain, snow, sparkles, fairy dust, flocks of birds, swarms of bees, and more. They're also used to simulate intangible things, such as light rays, dust, ghosts, holograms, and others.

Particle Systems

A fire particle system in action

Unity 5 ships with a wide range of premade particle systems that can simply be dragged and dropped into a scene to create the most common particle effects, such as explosions, fire, steam, and smoke. To access these effects, import the Particle Systems asset package into your project by going to Assets | Import Package | ParticleSystems from the application menu. After this import, all the premade systems will be available by going to Assets | ParticleSystems | Prefabs from the Unity Project panel.

Particle Systems

Unity 5 ships with many premade particle systems

Despite the differences between them, all particle...

Visually different images
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Unity Animation Essentials
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