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Unity Animation Essentials

Unity Animation Essentials

By : Alan Thorn
3.8 (10)
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Unity Animation Essentials

Unity Animation Essentials

3.8 (10)
By: Alan Thorn

Overview of this book

This book is targeted at hobbyists, students, and game development professionals familiar with the Unity basics, looking to extend their skills and knowledge in the field of real-time game animation. You will need to be familiar with level design and basic scripting in C# and have a good knowledge of game development.
Table of Contents (9 chapters)
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Preparing a scene with the prototyping assets


The animation activity covered in this chapter will begin from a premade scene and project, which is included in this book's companion files in the Chapter04/DoorAnim folder. The scene contains some props and assets to work with, and it was assembled quickly using the Unity 5 prototyping assets, which feature many prefabs and objects (such as floors and stairs) for easy building of sample scenes.

I will take that sample scene as the starting point, as shown in the following screenshot. However, you can build your own level to achieve the same purpose and follow along with this chapter, if you prefer. To import the sample assets package, just go to Assets | Import Package | Prototyping from the application menu.

Importing the sample prototyping assets

Once the prototyping assets are imported, you can drag and drop the premade prefabs into the scene and start building an environment. The prototyping prefabs are included in Standard Assets | Prototyping...

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Unity Animation Essentials
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