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Unity Animation Essentials

Unity Animation Essentials

By : Alan Thorn
3.8 (10)
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Unity Animation Essentials

Unity Animation Essentials

3.8 (10)
By: Alan Thorn

Overview of this book

This book is targeted at hobbyists, students, and game development professionals familiar with the Unity basics, looking to extend their skills and knowledge in the field of real-time game animation. You will need to be familiar with level design and basic scripting in C# and have a good knowledge of game development.
Table of Contents (9 chapters)
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Retargeting animations


The imported character included in this book's files features no animation data even though it's rigged. This isn't a problem, thanks to Avatars and retargeting. As mentioned, it's possible to take animations from a different character or file and apply it to any other character with a correctly configured Avatar. This section will demonstrate how such animation sharing works. To get started, import the characters asset package. This includes first- and third-person controllers alongside character animations for walk and run cycles. To get this package, go to Assets | Import Package | Characters from the application menu, as shown in this screenshot:

Importing a character assets package, complete with animations

The animations included in the package can be found in the Project Panel, by going to Standard Assets | Characters | ThirdPersonCharacter | Animation. The animations included there are FBX files, featuring rig and animation data but no mesh. To access the animation...

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Unity Animation Essentials
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