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  • Book Overview & Buying Practical XMPP
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Practical XMPP

Practical XMPP

By : Lloyd Watkin, Steven Watkin, Koelle
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Practical XMPP

Practical XMPP

3 (2)
By: Lloyd Watkin, Steven Watkin, Koelle

Overview of this book

XMPP (eXtensible Messaging and Presence Protocol) is a messaging protocol that enables communication between two or more devices via the Internet. With this book, developers will learn about the fundamentals of XMPP, be able to work with the core functionality both server-side and in the browser, as well as starting to explore several of the protocol extensions. You will not only have a solid grasp of XMPP and how it works, but will also be able to use the protocol to build real-world applications that utilize the power of XMPP. By the end of this book, you will know more about networking applications in general, and have a good understanding of how to extend XMPP, as well as using it in sample applications.
Table of Contents (11 chapters)
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1. An Introduction to XMPP and Installing Our First Server

Taking things further


In the preceding code, we used our XMPP server to publish real-time data to a pubsub node, connected as a client from a website, retrieved some historical data, and then received pushed updates (no server polling!).

Once the basic concepts here are understood, we can take things much further with little effort by leveraging more of XMPP. For example, we could update from multiple nodes and subscribe/unsubscribe whilst on a page to different pieces of real-time data while on another page. And how would we know about this data? Well, we'd run a DISCO#items query against the server to get a list. But what if we wanted to find out about the data each node held? Then we'd run a DISCO#info query against it and find out the information such a description, what data format it used, and when it was last updated.

With no changes to our code at all, we could also subscribe to nodes on remote servers and start getting pushed updates from those too (although generally we prevent anonymous...

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