Book Image

3D Printing Designs: The Sun Puzzle

By : Joe Larson
Book Image

3D Printing Designs: The Sun Puzzle

By: Joe Larson

Overview of this book

Jigsaw puzzles derive their name from when they were cut from wood sheets using a hand-woodworking tool called a jig saw back in the 1760s. Have you ever wondered how a model idea for a jigsaw puzzle is articulated, and how it was made with these traditional tools? Through this book, you will master the techniques of designing simple to complex puzzles models for 3D printing. We will quickly introduce you to some simple and effective principles of designing 3D printed objects using Blender. Through the course of the book, you'll explore various robust sculpting methods supported by Blender that allow you to edit objects with actions such as bends or curves, similar to drawing or building up a clay structure of different shapes and sizes. Finally, when the model is sculpted, you'll learn some methods to cut the model and carve out multiple pieces of perfectly-fitting edges of different geometries to complete the puzzle. ------------------------------------------- Note from CM - [Page count: 60] [Price: $9.99 eBook | $19.99 print]
Table of Contents (11 chapters)

Controlling transformations

By default, operators in Blender operate on a 2D plane tangential to the view. This is a fancy way of saying that without any additional controls, it can be hard to predict how a movement or rotation operation will work. For instance, moving something in a random view can include moving up and down more than expected. This effect won't be clear until the view is changed and the transformation is inspected from a different angle, as shown here:

If you can't predict how operations will work, it can be hard to make the things you want. So it is very important to be able to control transformations.

There are two main ways of controlling operators: controlling the view and axis locking.

Controlling the view

The first way to control the operation is by controlling the view. By default, operators depend on the view, so by controlling the view, you can control the action. For instance, an object, when added to a scene, is exactly halfway through the grid plane of the world...