In this chapter, we used the sculpting tools in Blender to transform a basic shape into a complicated design. Dynamic topology managed the issues of resolution, automatically adding geometry where it was needed to create the effect we wanted. With tools such as SculptDraw, Smooth, and Inflate, the model quickly took shape. Hotkeys sped up the process. The Crease brush added some style and if it was required, the Grab brush gave us the power to adjust the placement of things, all with movements as natural as drawing.
In the next chapter, we'll take the model created here, combined with some more traditional modeling, and divide this model into a puzzle.