Book Image

Fixing Bad UX Designs

By : Lisandra Maioli
Book Image

Fixing Bad UX Designs

By: Lisandra Maioli

Overview of this book

Have your web applications been experiencing more hits and less conversions? Are bad designs consuming your time and money? This book is the answer to these problems. With intuitive case studies, you’ll learn to simplify, fix, and enhance some common, real-world application designs. You’ll look at the common issues of simplicity, navigation, appearance, maintenance, and many more. The challenge that most UX designers face is to ensure that the UX is user-friendly. In this book, we address this with individual case studies starting with some common UX applications and then move on to complex applications. Each case study will help you understand the issues faced by a bad UX and teach you to break it down and fix these problems. As we progress, you’ll learn about the information architecture, usability testing, iteration, UX refactoring, and many other related features with the help of various case studies. You’ll also learn some interesting UX design tools with the projects covered in the book. By the end of the book, you’ll be armed with the knowledge to fix bad UX designs and to ensure great customer satisfaction for your applications.
Table of Contents (14 chapters)

Doing usability tests

As said before, you can combine usability testing user interviews and optimize time with the same user; the ideal time would be between 45 and 60 minutes.

Pro tip: test the script prepared in advance. Although you don't need to strictly follow the script, you will want to make sure you know the purpose of the test and what questions you want to have answered. Ask the users to give their first impressions on entering the site, app, or using a service or product. If they have already used or had previous experience with your site, app, product, or service, ask where they usually navigate and what they usually do. Let them be the expert by explaining to you how to do or use it.

Even before starting the test, remind the user that they are not being tested and that their participation aims to improve the navigation of the product, app, or product and...