Book Image

Fixing Bad UX Designs

By : Lisandra Maioli
Book Image

Fixing Bad UX Designs

By: Lisandra Maioli

Overview of this book

Have your web applications been experiencing more hits and less conversions? Are bad designs consuming your time and money? This book is the answer to these problems. With intuitive case studies, you’ll learn to simplify, fix, and enhance some common, real-world application designs. You’ll look at the common issues of simplicity, navigation, appearance, maintenance, and many more. The challenge that most UX designers face is to ensure that the UX is user-friendly. In this book, we address this with individual case studies starting with some common UX applications and then move on to complex applications. Each case study will help you understand the issues faced by a bad UX and teach you to break it down and fix these problems. As we progress, you’ll learn about the information architecture, usability testing, iteration, UX refactoring, and many other related features with the help of various case studies. You’ll also learn some interesting UX design tools with the projects covered in the book. By the end of the book, you’ll be armed with the knowledge to fix bad UX designs and to ensure great customer satisfaction for your applications.
Table of Contents (14 chapters)

Testing, validating, and refining

In this stage of the project, you might have already sketched, wireframed, or prototyped a few solutions for the UX issues you have identified through UX research and different analyses. It is important to validate and refine them before delivering them to the Dev and Design teams.

Remember that it can be up to 100 times more expensive to change a coded feature than a prototype, according to Web Usability, and the IEEE Why Software Fails report points out that about 50% of the reworking time could have been avoided if the tests had been run in the early stages of the project.

There is not a single best time to run usability tests; some propose first-step testing with paper prototypes, while others speak of high-fidelity prototypes complete with interaction, animation, and test capabilities on the device.

It is also possible, and sometimes desirable, to run several rounds of testing as you move through loyalty prototypes. Wireframe usability testing can ensure...