Book Image

Exploring Experience Design

By : Ezra Schwartz
Book Image

Exploring Experience Design

By: Ezra Schwartz

Overview of this book

We live in an experience economy in which interaction with products is valued more than owning them. Products are expected to engage and delight in order to form the emotional bonds that forge long-term customer loyalty: Products need to anticipate our needs and perform tasks for us: refrigerators order food, homes monitor energy, and cars drive autonomously; they track our vitals, sleep, location, finances, interactions, and content use; recognize our biometric signatures, chat with us, understand and motivate us. Beautiful and easy to use, products have to be fully customizable to match our personal preferences. Accomplishing these feats is easier said than done, but a solution has emerged in the form of Experience design (XD), the unifying approach to fusing business, technology and design around a user-centered philosophy. This book explores key dimensions of XD: Close collaboration among interdisciplinary teams, rapid iteration and ongoing user validation. We cover the processes, methodologies, tools, techniques and best-practices practitioners use throughout the entire product development life-cycle, as ideas are transformed to into positive experiences which lead to perpetual customer engagement and brand loyalty.
Table of Contents (20 chapters)
Title Page
Credits
About the Author
Acknowledgements
About the Reviewers
www.PacktPub.com
Customer Feedback
Dedication
Preface

Chapter 7. The Design Team

"A designer knows he has achieved perfection not when there is nothing left to add, but when there is nothing left to take away."

- Antoine de Saint-Exupery

This chapter addresses the following questions:

  • What is the composition of design teams?
  • What are the settings of design teams?
  • What is the contribution of each team member throughout the design process, from onset to realization?

People tend to associate designers with the Arts more than with the technical precision of engineering, despite the fact that design disciplines--from architecture to interaction design--require mastery of both domains in equal parts. In academic settings, design departments have been traditionally a part of the art schools, although ironically often viewed there as inferior trades, comparted to the pure artistic mission of the real arts--painting and sculpture.

Opposing this common view of design as somehow inferior to the arts, is the fact that designers since antiquity were expected to...