Book Image

User Experience Mapping

By : Peter W. Szabo
Book Image

User Experience Mapping

By: Peter W. Szabo

Overview of this book

Do you want to create better products and innovative solutions? User experience maps will help you understand your users and improve communication with them. Maps can also champion user-centricity within the organization. This book is the first print resource covering two advanced mapping techniques—the behavioral change map and the 4D UX map. You’ll explore user story maps, task models, and journey maps, while also creating wireflows, mental model maps, ecosystem maps, and solution maps. You’ll learn how to use insights from real users to create and improve your maps and products. The book delves into each major user experience map type, ranging from simple techniques based on sticky notes to more complex map types, and guides you in solving real-world problems with maps. You’ll understand how to create maps using a variety of software products, including Adobe Illustrator, Balsamiq Mockups, Axure RP, and Microsoft Word. Besides, you can draw each map type with pen and paper too! The book also showcases communication techniques and workshop ideas. You’ll learn about the Kaizen-UX management framework, developed by the author, now used by many agencies and in-house UX teams in Europe and beyond. Buying this book will give you hundreds of hours worth of user experience knowledge, from one of the world’s leading UX consultants. It will change your users’ world for the better. If you are still not convinced, we have hidden some cat drawings in it, just in case.
Table of Contents (20 chapters)
Title Page
Credits
About the Author
About the Reviewer
www.PacktPub.com
Customer Feedback
Dedication
Preface
Free Chapter
1
How Will UX Mapping Change Your (Users) Life?
12
References

Chapter 2. User Story Map - Requirements by Collaboration and Sticky Notes

User story maps are the most common and popular map types by far. In this chapter, we will explore user story maps, and how they help you to create requirements through collaboration (and a few sticky notes). We will do the following in this chapter:

  • We will create user stories and arrange them as a user story map
  • We will discuss the reasons behind creating them
  • We will cover how to tell a story
  • The grocery surplus webshop's user story map will be the example I create in this chapter
  • To do this, we will explore user story templates, characteristics of a good user story (INVEST) and epics
  • With the three Cs (card, conversation, and confirmation) process, we will turn the stories into a reality
  • We will create a user story map on a wall with sticky notes
  • Then, create it digitally using StoriesOnBoard

Note

User stories are atomic functionality pieces, which provide value to the user. They are used to facilitate a conversation. 

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