Book Image

User Experience Mapping

By : Peter W. Szabo
Book Image

User Experience Mapping

By: Peter W. Szabo

Overview of this book

Do you want to create better products and innovative solutions? User experience maps will help you understand your users and improve communication with them. Maps can also champion user-centricity within the organization. This book is the first print resource covering two advanced mapping techniques—the behavioral change map and the 4D UX map. You’ll explore user story maps, task models, and journey maps, while also creating wireflows, mental model maps, ecosystem maps, and solution maps. You’ll learn how to use insights from real users to create and improve your maps and products. The book delves into each major user experience map type, ranging from simple techniques based on sticky notes to more complex map types, and guides you in solving real-world problems with maps. You’ll understand how to create maps using a variety of software products, including Adobe Illustrator, Balsamiq Mockups, Axure RP, and Microsoft Word. Besides, you can draw each map type with pen and paper too! The book also showcases communication techniques and workshop ideas. You’ll learn about the Kaizen-UX management framework, developed by the author, now used by many agencies and in-house UX teams in Europe and beyond. Buying this book will give you hundreds of hours worth of user experience knowledge, from one of the world’s leading UX consultants. It will change your users’ world for the better. If you are still not convinced, we have hidden some cat drawings in it, just in case.
Table of Contents (20 chapters)
Title Page
Credits
About the Author
About the Reviewer
www.PacktPub.com
Customer Feedback
Dedication
Preface
Free Chapter
1
How Will UX Mapping Change Your (Users) Life?
12
References

Chapter 3. Journey Map - Understand Your Users

In this chapter, we will build a journey map for a game. For this, we need to understand our users and model their tasks. 

Note

A journey map is a tool, that helps us to understand and communicate users' behavior as they progress through a route by means of interactions, as they try to accomplish their goals.

To be able to do this, we will create the following:

  • Personas, made-up characters, representing a group of your users with similar goals:
    • To create personas, we will use the 3i method: investigate, identify, and imagine
    • We will learn how to use Smaply to create our personas
  • Task models, a story of what our personas do at each milestone of their journey:
    • Set the milestones
    • Create an evaluation diagram 
    • Use Adobe Illustrator to create task models
  • Design the user's journey and distill the design into a map: 
    • We will learn about interactions 
    • Finally, we will build the final deliverable for this chapter in Adobe Illustrator

Journey maps are all about finding...