Book Image

The Agile Developer's Handbook

By : Paul Flewelling
Book Image

The Agile Developer's Handbook

By: Paul Flewelling

Overview of this book

This book will help you overcome the common challenges you’ll face when transforming your working practices from waterfall to Agile. Each chapter builds on the last, starting with easy-to-grasp ways to get going with Agile. Next you’ll see how to choose the right Agile framework for your organization. Moving on, you’ll implement systematic product delivery and measure and report progress with visualization. Then you’ll learn how to create high performing teams, develop people in Agile, manage in Agile, and perform distributed Agile and collaborative governance. At the end of the book, you’ll discover how Agile will help your company progressively deliver software to customers, increase customer satisfaction, and improve the level of efficiency in software development teams.
Table of Contents (16 chapters)

Quantitative metrics

In this section, we'll look at measurements that track quantities.

Team velocity

Calculate the velocity for an Agile team by adding together all of the estimates for the completed User Stories in a Sprint. For example, if the team is using Story Points to estimate and complete five User Stories with estimates of 5, 2, 2, 3, and 1 respectively, then their velocity is 5 + 3 + 2 + 2 + 1 = 13.

If our team is estimating T-shirt sizes, it's not possible to say your velocity is 1L + 1M + 2S + 1XS, as this isn't easy to translate from Sprint to Sprint. Instead, assign numbers to each t-shirt size, for example, XS=1, S=2, M=3, L=5, and XL=8. Apply this method to any sizing system that doesn&apos...