Book Image

The Successful Software Manager

By : Herman Fung
Book Image

The Successful Software Manager

By: Herman Fung

Overview of this book

The Successful Software Manager is a comprehensive and practical guide to managing software developers, software customers, and the process of deciding what software needs to be built. It explains in detail how to develop a management mindset, lead a high-performing developer team, and meet all the expectations of a good manager. The book will help you whether you’ve chosen to pursue a career in management or have been asked to "act up" as a manager. Whether you’re a Development Manager, Product Manager, Team Leader, Solution Architect, or IT Director, this is your indispensable guide to all aspects of running your team and working within an organization and dealing with colleagues, customers, potential customers, and technologists, to ensure you build the product your organization needs. This book is the must-have authoritative guide to managing projects, managing people, and preparing yourself to be an effective manager. The intuitive real-life examples will act as a desk companion for any day-to-day challenge, and beyond that, Herman will show you how to prepare for the next stages and how to achieve career success.
Table of Contents (21 chapters)
Title Page

Design technique 3 – wireframes

A wireframe is simply a diagram of a GUI. It's a visual guide to how a GUI will look, without all of the detail such as images and rendering. Think of it a blueprint to an architect, or as like a wiring schematic to an electrical engineer.

From an end-user perspective, there are very palpable ways of interacting with modern software. This could be through a traditional desktop computer or increasingly, through touchscreen mobile devices. It can even be through virtual and augmented reality, complete with voice commands and haptic feedback.

The commonality between these devices and interactions is that they all have a crucial visual element that is an integral part of the user experience. In other words, very few pieces of software don't have a GUI! So, when you are designing software, the GUI element is something you need to take...