Book Image

Clip Studio Paint by Example

By : Ludovico Serra
Book Image

Clip Studio Paint by Example

By: Ludovico Serra

Overview of this book

Clip Studio Paint is powerful art software that can help you create artistic work with its in-built material organizer, 3D integration, and group work features. It also provides other features that can speed up the workflow of illustrators, concept artists, and comic artists. With Clip Studio Paint by Example, you’ll learn how to use CSP effectively for a wide variety of artistic purposes. The book starts by helping you create the right workspace for concept art, illustration, and comics. You’ll create a brush, set up a canvas, and develop an auto-auction. Along with covering how to work with CS Modeler that comes bundled with CSP, this book shows you how to import and rig characters easily. You’ll then create reusable changeable scenes and a 3D human character in Blender before exploring concept art, illustrations, comics, and how to create your own portfolio. The book features a glossary with brief explanations of all the main CSP functions. The focus of the book is not on drawing or painting but on helping you enhance your artistic skills using Clip Studio Paint to create an impressive portfolio. By the end of this book, you’ll be able to use the impressive capabilities of CSP to create beautiful digital art in a productive way.
Table of Contents (13 chapters)

Working with 3D in CSP – pros and cons

From 2018, we western users were finally able to use Modeler, with an official English release. This enabled us to create changeable 3D materials to use in CSP.

But there are some caveats that come along with the pros of using 3D materials, such as the time and effort we need to put in in order to create those basic objects and reusable scenes.

A quick summary of the pros and cons is as follows:


  • You can have reusable 3D assets from which you can extract lineart (EX version).
  • You don't need to create AAA (Triple-A) game-level 3D object assets, so you don't need to worry about a lot of things. For example, all your models can just have texture painting on top of them.
  • You can change and modify those assets, letting you create different situations with a single 3D material.
  • They will speed up your workflow greatly, as you won't lose time sketching and setting a perspective grid.


  • Clip...