Book Image

Clip Studio Paint by Example

By : Ludovico Serra
Book Image

Clip Studio Paint by Example

By: Ludovico Serra

Overview of this book

Clip Studio Paint is powerful art software that can help you create artistic work with its in-built material organizer, 3D integration, and group work features. It also provides other features that can speed up the workflow of illustrators, concept artists, and comic artists. With Clip Studio Paint by Example, you’ll learn how to use CSP effectively for a wide variety of artistic purposes. The book starts by helping you create the right workspace for concept art, illustration, and comics. You’ll create a brush, set up a canvas, and develop an auto-auction. Along with covering how to work with CS Modeler that comes bundled with CSP, this book shows you how to import and rig characters easily. You’ll then create reusable changeable scenes and a 3D human character in Blender before exploring concept art, illustrations, comics, and how to create your own portfolio. The book features a glossary with brief explanations of all the main CSP functions. The focus of the book is not on drawing or painting but on helping you enhance your artistic skills using Clip Studio Paint to create an impressive portfolio. By the end of this book, you’ll be able to use the impressive capabilities of CSP to create beautiful digital art in a productive way.
Table of Contents (13 chapters)

Summary

In this chapter, you've learned, quite frankly, a lot of complicated stuff. But don't worry, it will get even more advanced in the next chapters!

You've learned how to do some basic navigation in Blender, giving you the ability to stand on your own two feet and understand more advanced stuff, and do some basic troubleshooting with face orientation.

This was explained by guiding you step by step through creating two objects, a die and a vase, which are examples of hard surface modeling, or in another term, non-organic modeling. With those two objects, you learned how to add an object to your Blender scene, extruding and cutting the movement of your objects and vertices/edges/faces.

You also learned how to add textures via UV unwrapping by unpacking an object in a 2D space in a clean way, and then editing it in CSM.

In the next chapter, we will see how to create editable scenes in CSM. Don't worry—it's mostly easy.