Book Image

Clip Studio Paint by Example

By : Ludovico Serra
Book Image

Clip Studio Paint by Example

By: Ludovico Serra

Overview of this book

Clip Studio Paint is powerful art software that can help you create artistic work with its in-built material organizer, 3D integration, and group work features. It also provides other features that can speed up the workflow of illustrators, concept artists, and comic artists. With Clip Studio Paint by Example, you’ll learn how to use CSP effectively for a wide variety of artistic purposes. The book starts by helping you create the right workspace for concept art, illustration, and comics. You’ll create a brush, set up a canvas, and develop an auto-auction. Along with covering how to work with CS Modeler that comes bundled with CSP, this book shows you how to import and rig characters easily. You’ll then create reusable changeable scenes and a 3D human character in Blender before exploring concept art, illustrations, comics, and how to create your own portfolio. The book features a glossary with brief explanations of all the main CSP functions. The focus of the book is not on drawing or painting but on helping you enhance your artistic skills using Clip Studio Paint to create an impressive portfolio. By the end of this book, you’ll be able to use the impressive capabilities of CSP to create beautiful digital art in a productive way.
Table of Contents (13 chapters)

Chapter 4: Using Your 3D Props to Create a Scene

Clip Studio Modeler (CSM) lets you import static single objects and create a complete editable scene that you can change in Clip Studio Paint (CSP) with only a few clicks. Thanks to this, you can create 3D props to reuse in your drawings and work.

In this chapter, I will show you what Clip Studio Assets is, a free service that you can use to cover your weaknesses by downloading assets such as brushes or textures.

After this, I will show you how to create a single object, a drawer, from scratch using Blender and how to import it into Modeler, and we will then move on to a more complex scene.

In these two cases, I will show you how to create an editable scene, which is the goal of this chapter. This will give you the ability to create 3D props and a scene on your own that you can use for your work, with the possibility to change the angles of the camera, the position of the object, and textures.

This chapter will cover the following...