Creating a sculpting base
In this section, we will see how to create a base mesh for our character.
What does this mean for us? It means that we will need to create those parts of the character as different objects. So, we will be creating the following:
- Details (if necessary)
Another thing I need to clarify is that you can create and import the characters in CSP and pose them even with just a PRO license, but remember that if you want to use Convert to lines and tones on the layer or the old Convert to lines feature, or if you want to extract the lines from a 3D model, you need the EX version.