Book Image

Clip Studio Paint by Example

By : Ludovico Serra
Book Image

Clip Studio Paint by Example

By: Ludovico Serra

Overview of this book

Clip Studio Paint is powerful art software that can help you create artistic work with its in-built material organizer, 3D integration, and group work features. It also provides other features that can speed up the workflow of illustrators, concept artists, and comic artists. With Clip Studio Paint by Example, you’ll learn how to use CSP effectively for a wide variety of artistic purposes. The book starts by helping you create the right workspace for concept art, illustration, and comics. You’ll create a brush, set up a canvas, and develop an auto-auction. Along with covering how to work with CS Modeler that comes bundled with CSP, this book shows you how to import and rig characters easily. You’ll then create reusable changeable scenes and a 3D human character in Blender before exploring concept art, illustrations, comics, and how to create your own portfolio. The book features a glossary with brief explanations of all the main CSP functions. The focus of the book is not on drawing or painting but on helping you enhance your artistic skills using Clip Studio Paint to create an impressive portfolio. By the end of this book, you’ll be able to use the impressive capabilities of CSP to create beautiful digital art in a productive way.
Table of Contents (13 chapters)

Creating the base

In this section, you will learn the steps to create a basic mesh for your character that you can use to refine your 3D model and create an exportable file.

Body

Now for creating the body:

  1. Click Shift + A to add a new object.
  2. Add a plane.
  3. Go to Edit Mode.
  4. Press A to select everything.
  5. Press M, as in merge, and click on Center.

This will give you a single vertex. Now it's time to create a base skeleton, which is pretty easy:

  1. Press the red sphere. Take this single lonely vertex and put it at the center of the hip bone.
  2. Press G (move) and Z to snap it to the Z axis and go where you need to put it.
  3. Press left mouse button (LMB) to confirm. With this you will confirm the vertex position; that little orange point in the image is the vertex:

    Figure 5.10 – My character with the little vertex on the hip bone

    The rest is easy.

  4. Go to Edit Mode, click on the vertex, press E to extrude, and create a basic skeleton for the body...