Book Image

Clip Studio Paint by Example

By : Ludovico Serra
Book Image

Clip Studio Paint by Example

By: Ludovico Serra

Overview of this book

Clip Studio Paint is powerful art software that can help you create artistic work with its in-built material organizer, 3D integration, and group work features. It also provides other features that can speed up the workflow of illustrators, concept artists, and comic artists. With Clip Studio Paint by Example, you’ll learn how to use CSP effectively for a wide variety of artistic purposes. The book starts by helping you create the right workspace for concept art, illustration, and comics. You’ll create a brush, set up a canvas, and develop an auto-auction. Along with covering how to work with CS Modeler that comes bundled with CSP, this book shows you how to import and rig characters easily. You’ll then create reusable changeable scenes and a 3D human character in Blender before exploring concept art, illustrations, comics, and how to create your own portfolio. The book features a glossary with brief explanations of all the main CSP functions. The focus of the book is not on drawing or painting but on helping you enhance your artistic skills using Clip Studio Paint to create an impressive portfolio. By the end of this book, you’ll be able to use the impressive capabilities of CSP to create beautiful digital art in a productive way.
Table of Contents (13 chapters)

Sculpting the mesh

In this section, we will learn how to add details to our mannequin using the Blender sculpting tool.

We will first sculpt the face and then we will see why going for full extra details is not always a good idea. After this, we will move toward the hair. Remember that hairs need to be a single object for importing correctly in Modeler. If you want to go a little bit deeper regarding how to create hairs, I recommend you go to a YouTube channel named Yansculpt and check out his Easiest Way To Create Hair in Blender - 5 Minute Tutorial video ( At the end of the section, we will see how to create clothes for our character.


Now, before starting, take that front view image and put it in front of the mesh, and reduce the opacity to approximately 0.1. Remember to lock it from selection again. Chop chop! We don't have all day.

In this way, you can see where the main features are, while still being able to see the...