Book Image

Clip Studio Paint by Example

By : Ludovico Serra
Book Image

Clip Studio Paint by Example

By: Ludovico Serra

Overview of this book

Clip Studio Paint is powerful art software that can help you create artistic work with its in-built material organizer, 3D integration, and group work features. It also provides other features that can speed up the workflow of illustrators, concept artists, and comic artists. With Clip Studio Paint by Example, you’ll learn how to use CSP effectively for a wide variety of artistic purposes. The book starts by helping you create the right workspace for concept art, illustration, and comics. You’ll create a brush, set up a canvas, and develop an auto-auction. Along with covering how to work with CS Modeler that comes bundled with CSP, this book shows you how to import and rig characters easily. You’ll then create reusable changeable scenes and a 3D human character in Blender before exploring concept art, illustrations, comics, and how to create your own portfolio. The book features a glossary with brief explanations of all the main CSP functions. The focus of the book is not on drawing or painting but on helping you enhance your artistic skills using Clip Studio Paint to create an impressive portfolio. By the end of this book, you’ll be able to use the impressive capabilities of CSP to create beautiful digital art in a productive way.
Table of Contents (13 chapters)

Chapter 6: Importing 3D Characters in CSP

In the previous chapter, I showed you how to create a character from scratch. In this chapter, I will show you how to import that character into Clip Studio Paint (CSP), starting with the nightmare-inducing UV unwrapping. After this, I will show you how to create a moveable character using a base skeleton; fortunately for you, a lot of the hard stuff is dealt with by Blender automatically. Later in the chapter, we will learn how to import this moveable character into Clip Studio Modeler (CSM), with the possibility of adding various facial expressions and poses. As a bonus, I will throw in a way to easily close multiple internet tabs.

This chapter will cover the following topics:

  • Preparing the mesh for importing in Modeler
  • Importing the character in Modeler

By the end of the chapter, you will have a finished textured and editable character in your materials.