Book Image

Clip Studio Paint by Example

By : Ludovico Serra
Book Image

Clip Studio Paint by Example

By: Ludovico Serra

Overview of this book

Clip Studio Paint is powerful art software that can help you create artistic work with its in-built material organizer, 3D integration, and group work features. It also provides other features that can speed up the workflow of illustrators, concept artists, and comic artists. With Clip Studio Paint by Example, you’ll learn how to use CSP effectively for a wide variety of artistic purposes. The book starts by helping you create the right workspace for concept art, illustration, and comics. You’ll create a brush, set up a canvas, and develop an auto-auction. Along with covering how to work with CS Modeler that comes bundled with CSP, this book shows you how to import and rig characters easily. You’ll then create reusable changeable scenes and a 3D human character in Blender before exploring concept art, illustrations, comics, and how to create your own portfolio. The book features a glossary with brief explanations of all the main CSP functions. The focus of the book is not on drawing or painting but on helping you enhance your artistic skills using Clip Studio Paint to create an impressive portfolio. By the end of this book, you’ll be able to use the impressive capabilities of CSP to create beautiful digital art in a productive way.
Table of Contents (13 chapters)

Preparing the mesh to be imported in Modeler

Now we need to prepare this glorified potato of a character to be imported into Modeler. I'm the creator so I can call him a glorified potato… I know what will happen to the character when I'm done. So, I know for sure he is a glorified potato.

In this section, we will create all the cuts needed for the unwrapping of the entire model and we will rig it. Rigging is a fancy way to say that we will put digital bones in our model.

UV unwrapping

Now, take a deep breath because this will take a little while. The first thing I need to clarify is that you need to create a single image texture for every object. The process is different from the room or the fantasy landscape we created in Chapter 4, Using Your 3D Props to Create a Scene, where we created a single image texture for everything.

Here are some points to note before we get started. For body texturing, we want to avoid making a lot of cuts, because in organic texturing...