Book Image

Clip Studio Paint by Example

By : Ludovico Serra
Book Image

Clip Studio Paint by Example

By: Ludovico Serra

Overview of this book

Clip Studio Paint is powerful art software that can help you create artistic work with its in-built material organizer, 3D integration, and group work features. It also provides other features that can speed up the workflow of illustrators, concept artists, and comic artists. With Clip Studio Paint by Example, you’ll learn how to use CSP effectively for a wide variety of artistic purposes. The book starts by helping you create the right workspace for concept art, illustration, and comics. You’ll create a brush, set up a canvas, and develop an auto-auction. Along with covering how to work with CS Modeler that comes bundled with CSP, this book shows you how to import and rig characters easily. You’ll then create reusable changeable scenes and a 3D human character in Blender before exploring concept art, illustrations, comics, and how to create your own portfolio. The book features a glossary with brief explanations of all the main CSP functions. The focus of the book is not on drawing or painting but on helping you enhance your artistic skills using Clip Studio Paint to create an impressive portfolio. By the end of this book, you’ll be able to use the impressive capabilities of CSP to create beautiful digital art in a productive way.
Table of Contents (13 chapters)

Creating concept art of your environment

Now, in theory, you should create the environment before the props because the props refine the concept of the environment you've created, but it was much easier to show you the basic techniques by looking at the props first.

Environment concepts work more in the mood department of the design: they are for conceptualizing the different moods and subtleties of a room, a city, or a forest. What you need to sell is that the environment fits the production—nothing more, nothing less.

CSP can help us speed up a lot of our processes, mainly for the following three reasons:

  • We have an integrated perspective ruler.
  • We can use different brush tips for a single brush.
  • We can import different 3D assets, meaning that if we need a hard-surface object such as a bookshelf, we just need to copy and paste it from our materials.

The first point—the perspective ruler—was explained in the previous chapter. The second...